But it’s a fantastic discrete location - a greebled megastructure that makes you feel like a microbe trapped on the infinite surface of a transistor. Warhammer 40K: Darktide? More like Warhammer 40K: Barktide!ĭespite the variation in missions, with only five distinct zones total, it’d be fair to ask whether the Hive ever becomes tired. Your next mission may well be in the exact same zone, but only from a slightly altered perspective, or with new rooms or routes opened, and will involve investigating an area with a hacking device. At one point you may be asked to travel to the manufacturing zone to assassinate an important target. Using the tactical map, you and your squad can travel to any of the five areas of the city, although the mission types will be slightly different each time. If Space Marines are unnaturally pumped-up humans, this is a city on steroids. While you’d often replay older missions, in-fiction, it never really made sense to do so.ĭarktide’s map, on the other hand, is a holographic projection of a single location - “Tertium Hive.” A Hive, in the 40K lore, is a densely packed arcology housing billions of people. It was all forward motion that you could chart out on a hypothetical cloth map… You traveled from ruined city, dot dot dot, to an enchanted forest. There was a grand, overarching quest, and each mission was its own distinct thing that took you one step closer to saving the day. With both Vermintide campaigns, things were very much structured in the Fantasy tradition. One of Darktide’s biggest changes is in how it structures its missions, and as a result, its general relation to place. Eventually, when you’ve taken a few hits and your Toughness is depleted, you’ll want to wade into the mix with your buddies beside you, if only to reinforce your defenses. Add in Darktide’s new “Toughness” system (essentially a shield that mitigates damage and regenerates when you get melee kills or remain close to allies) and Darktide becomes a clever balancing act between elegant headshots and brutal power sword swings. As with the 40K miniatures wargame itself, even when you’ve a heavily armed squad who can tear things up at range, melee combat often becomes its own separate phase - it always seems beneficial to charge in and finish things up close, rather than awkwardly reload and reset. There are, of course, a lot of guns now, although I’m happy to say this massive ranged arsenal doesn’t detract too much from the series’ signature chunky melee engagements. Vermintide’s sturdy combat very much remains intact. Warhammer 40,000: Darktide is a cooperative first-person shooter where you and a ragtag crew are hauled off on a series of harrowing missions for the fascist Imperium - hopefully to smash your way through the Nurgle-infected horde so that you might come back home to your Inquisitor’s starship and central hub, “The Mourningstar,” and do it all again. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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